#include <deScene_priv.hpp>
Inheritance diagram for deSceneABT:


Public Member Functions | |
| deSceneABT () | |
| IdeSceneObject::interface_t | GetSOIType () |
| void * | GetSOInterface (IdeSceneObject::interface_t i) |
| deBoolean | DeSerializeLoad () |
| deBoolean | AddGeometry (IdeMesh *pMesh, const deTransformInfo &pos) |
Public Attributes | |
| WorldObjectClassDef | |
Protected Member Functions | |
| virtual | ~deSceneABT () |
Private Member Functions | |
| long | TraverseForRender (IdeSceneGraph::deSceneTraversal *Params) |
| deBoolean | TestRoomCollision (const IdeCollision::deCollideParams &Params, IdeCollision *Collision) |
Private Attributes | |
| dePolyABT | m_ABT |
| deBoolean | m_Compiled |
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Implements IdeSceneABT. |
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Call after all objects in a world have been loaded, to allow pointers to be correctly resolved from World and Object ID's Reimplemented from deSceneObject. |
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Reimplemented from deSceneObject. |
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Reimplemented from deSceneObject. |
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Implements deSceneObject. |
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1.3-rc3